ZGameEditor Documentation
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AnimatorSimpleAnimatorSimpleAnimates a floating point property of another component. See also: AnimatorGroup PropertiesDurationLength of this animation. BeginTimeDelay before this animation starts. AutoStartIf set then this animator will start automatically, if not set then it can be started with a StartAnimator-component. TargetThe target property which the animation controls. Example: "ShipModel.Scale.X". FromValueStart value of animation. FromKindHow to get the start value:
ToValueEnd value of animation. SmoothIf set then a smooth transition from FromValue to ToValue will be used, othewise a linear transition will be used. AutoReverseIf set then the animation will be played in reverse when it has finished. The reverse of a animation will start at the ToValue and end at the FromValue. RepeatCountNumber of times to repeat animation. Set to -1 for infinite repeat. |