ZGameEditor Documentation
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AppStateAppStateRepresents an application state. A game does not need to use this component, but it is useful when your application have several distinct states such as "Title screen", "Playing" and "Game over". Example usage: TripleE sample project. See also: SetAppState PropertiesOnStartCalled when this state is started. OnRenderA list of render commands for this state. OnUpdateCalled between every frame when this state is active. OnLeaveCalled when the model leaves this state, i.e. when SetAppState sets another state. DefinitionsLocal data for this state. |