ZGameEditor Documentation
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MaterialTextureMaterialTextureRepresents a texture that is used by a material. This component can only be used in the Material.Textures property. See also: Material PropertiesTextureSet to a Bitmap that the material will use for texturing. TextureScaleThis value controls scaling of the texture. 1.0 is the default value for normal scale. 0.5 is half scale, 2.0 is double scale. You can specify a separate scale for the X and Y axis. TextureX / TextureYThis values controls the texture offset in X and Y axis. Animate the values to "move" the texture over the rendered object. TextureRotateThis value controls rotation of the texture. TextureWrapModeThis values controls how the texture will repeated over the mesh surface:
TexCoordsThis value controls how texture coordinates are fetched.
Default is Generated. |