ZGameEditor Documentation
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MeshTransformMeshTransformUse this component to scale/move/rotate a mesh. This component can only be used in the Mesh.Producers property. PropertiesPositionModify the mesh position. RotationModify the mesh rotation. ScaleModify the mesh scale. AccumulateThe component keeps a internal matrix that it multiplies with the rotation/translation/scale properties whenever it executes. When accumulate property is set then the transformation builds on the previous transform. When the accumulate-property is not set then it simply resets this internal matrix so that the transform starts from a identity matrix. |