ZGameEditor Documentation
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PlaySoundPlaySoundPlay a sound using the real-time synthesizer. See also: Sound, AudioMixer PropertiesSoundThe sound that will be played. NoteNrThe notenr of the sound. Middle C is 60. Add or remove 12 to change octave. When the sound is played this value is added to the sounds BaseNoteNr-property to determine the final pitch of the sound. ChannelThe number of the channel that the sound will be played in. ReplayDelayA delay in seconds before this PlaySound can be repeated. ByReferenceWhen this is checked then the sound isn't cloned when emitted so scripting can modify the properties and they will take effect in realtime. |