Recent Changes - Search:

ZGameEditor

Documentation

Community

Edit sidebar

RenderSprite

RenderSprite

Render a 2D-bitmap on a rectangle facing the camera. The bitmap must first be set using a UseMaterial -command. To change the size or rotation of the bitmap use a RenderTransform -command before RenderSprite.

This component can only be used in the OnRender property on Model or Application components.

Example usage: "TitleScreenModel.OnRender" in TripleE sample project.

Edit - History - Print - Recent Changes - Search
Page last modified on January 17, 2007, at 10:39 am