ZGameEditor Documentation
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RenderSpriteRenderSpriteRender a 2D-bitmap on a rectangle facing the camera. The bitmap must first be set using a UseMaterial -command. To change the size or rotation of the bitmap use a RenderTransform -command before RenderSprite. This component can only be used in the OnRender property on Model or Application components. Example usage: "TitleScreenModel.OnRender" in TripleE sample project. |