ZGameEditor Documentation
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ShaderShaderThis component allows you to use OpenGL shaders. Example usage: "ShaderDemo" sample project. See external link: GLSL (wiki) See also: Material PropertiesVertexShaderSourceGLSL source code for the vertex shader. FragmentShaderSourceGLSL source code for the fragment (pixel) shader. UniformVariablesA list of uniform variables that may be referenced in the GLSL code. See ShaderVariable. |