ZGameEditor Documentation
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SteeringControllerSteeringControllerAdd a steeringcontroller to your models Update-command list to make it controlled using "steering". This is a powerful feature for making "flocking" style movement without using scripting. See also: SteeringBehaviour Example usage: "Steering" and "TripleE" sample projects. External links: "Craig Reynolds: Steering Behaviors", PropertiesBehavioursA list of steering behaviours. MassThe models mass. Values smaller than one makes the model change direction more quickly. A value higher than one makes it "heavy" and slow reacting. MaxSpeedMaximum speed (velocity) of the model. MaxForceMax "force" that can be applied to the model during a evaulation of the steering behaviours. AdjustHeadingIf this property is set then the models heading is ajdusted to match the direction it is moving. RadiusThe radius of the model, used when calculating separation using the separation steering behaviour. |