Rapid game development

Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2014-09-19 Revision 435: Small bugfix.
2014-09-18 Revision 434: Various bugfixes.
2014-09-10 Revision 433: Bugfixes.
2014-09-05 Revision 432: Experimental OGG-support w.i.p.
2014-09-03 Revision 431: Experimental OGG-support w.i.p.

Latest forum posts

2014-09-21 Comparison of vectors
2014-09-21 Project Tree readability improvements
2014-09-15 Avoid saving of dynamically computed content
2014-09-15 Box2D for ZGE
2014-09-09 a basic TileMap implementation

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