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Rapid game development


Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2012-05-16 Revision 326: Android: Tap detection. Handles recreated GL-surface.
2012-05-15 Revision 325: Android: Basic 2.2 audio support (with high latency). Sleep and Mutex calls impl
2012-05-11 Revision 324: Android: Fixed problem with timer overflow. Changed Fpc compiler flags.
2012-05-08 Revision 323: Android: Support for more bitmap producers. Android: Keyboard work in emulator.
2012-05-04 Revision 322: Android: Updated renderparticles and renderbeams.

Latest forum posts

2012-05-16 ZGE on Android, first attempt
2012-05-10 Recursive Drawing
2012-04-19 PlayStationŽSuite
2012-04-19 Calling OnLeave on RemoveAllModels
2012-04-19 Better preview of a ModelState

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