Main
Rapid game development
Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.
To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.
Latest code commits
| 2013-06-03 | Revision 379: Various fixes. |
| 2013-05-21 | Revision 378: Minor fixes. |
| 2013-05-09 | Revision 377: Android: Mipmaps supported 'normalMatrix' passed to shaders ModPlay sample proje |
| 2013-05-02 | Revision 376: Expanded component invocation syntax. |
| 2013-04-24 | Revision 375: Various bugfixes. |
Latest forum posts
| 2013-06-19 | Preview for meshes and models is not working |
| 2013-06-13 | Reflecting GLBase in shaders |
| 2013-06-10 | Problem with centerMouse() |
| 2013-06-09 | Porting ZGE's Editor |
| 2013-06-03 | Beta release 3.1b |
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Scripting reference
Community


