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Rapid game development


Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2013-06-03 Revision 379: Various fixes.
2013-05-21 Revision 378: Minor fixes.
2013-05-09 Revision 377: Android: Mipmaps supported 'normalMatrix' passed to shaders ModPlay sample proje
2013-05-02 Revision 376: Expanded component invocation syntax.
2013-04-24 Revision 375: Various bugfixes.

Latest forum posts

2013-06-13 Reflecting GLBase in shaders
2013-06-10 Problem with centerMouse()
2013-06-09 Porting ZGE's Editor
2013-06-03 Beta release 3.1b
2013-05-30 Helping with GLES 2.0 shaders

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