Main

Rapid game development


Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2015-01-28 Revision 469: Upgraded to Freepascal 3.1.1 for Android. Float audio seems to work now.
2015-01-28 Revision 468: Audio engine changed to use float internal representation instead of smallint. N
2015-01-26 Revision 467: Minor fixes.
2015-01-22 Revision 466: Spritesheet component w.i.p. Various fixes.
2015-01-16 Revision 465: Minor fixes.

Latest forum posts

2015-01-29 OpenCV for ZGE
2015-01-28 Beta release 3.1b
2015-01-28 Cool maze with a "turtle(?)"
2015-01-28 OpenGL debugging tool
2015-01-27 Requests for additional extensions (?)

RSS feed of changes in this Wiki

Green Marinee theme adapted by David Gilbert, powered by PmWiki