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Rapid game development


Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2014-04-23 Revision 406: "vec3 foo; App.LightPosition = foo;" syntax supported. Fixed a serious bug where
2014-04-17 Revision 405: Fixed a bug with autocompletion. Added "Model" property to RemoveModel component
2014-04-16 Revision 404: ZgeOuya external library updated to version v0.91.
2014-04-15 Revision 403: this.X/Y coordinates in bitmapexpression now go from 0 to 1 inclusive (previousl
2014-04-14 Revision 402: Built-in libraries updated to the latest versions.

Latest forum posts

2014-04-06 Writing and Reading
2014-04-04 ZGE as official OUYA engine
2014-04-02 Rendernet
2014-03-29 How to make a button that can be clicked?
2014-03-24 Video Tutorials

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