Rapid game development

Welcome to ZGameEditor: The rapid development solution with a tiny footprint!

Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.

To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

Latest code commits

2014-10-28 Revision 442: Memory leak during preview fixed. Problem with matrix array multiplications fixe
2014-10-24 Revision 441: Android FBO support.
2014-10-20 Revision 440: Vertex color is set as input in MeshExpression. Vsync wait on Windows.
2014-10-17 Revision 439: Array elements can now be passed as xptr/ref arguments.
2014-10-02 Revision 438: Allow ZGEAndroid-debug.apk to write to external storage on KitKat.

Latest forum posts

2014-10-31 Black boxes on alpha bitmaps
2014-10-27 Interface glitches
2014-10-27 Incorrect ZApplication.MousePosition in Preview
2014-10-27 Wii U
2014-10-27 SuperHeli v0.01

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