ComponentRef
App State
AppState
Represents an application state. A game does not need to use this component, but it is useful when your application have several distinct states such as "Title screen", "Playing" and "Game over".
Example usage: TripleE sample project.
See also: SetAppState
Properties
OnStart
Called when this state is started.
OnRender
A list of render commands for this state.
OnUpdate
Called between every frame when this state is active.
OnLeave
Called when the model leaves this state, i.e. when SetAppState sets another state.
Definitions
Local data for this state.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Scripting reference
Community