A very powerful component to make iterative meshes. See this forum thread for more information on how to use this.
This component can only be used in the Mesh.Producers property.
Number of Iterations to be executed.
Modify the mesh position on each iteration.
Modify the mesh scale on each iteration.
Modify the mesh rotation on each iteration.
When this value is larger than zero and the loop is on the last iteration, instead of running the OnIteration-producers, it will reload the whole mesh.
This is useful for making iterative tree branches.