Render "beams" using the current material. This is a special effect that can be useful for rendering explosions.
This component can only be used in the OnRender property on Model or Application components.
Example usage: "BossDeadModel.OnRender" in TripleE sample project.
Number of beams to render.
Lenght of beams.
Width of beams.
Controls how fast beams rotate around origin.