Render 2D-particles using the current material.
Example usage: "CursorModel.OnRender" in "Particles" sample project.
This component can only be used in the OnRender property on Model or Application components.
Nr of particles to emit per second.
The center direction that particles move, in radians.
Variance in direction of particles, in radians. To fire particles in all direction set Direction=0 and Spread=3.14.
Width of particles.
Height of particles.
Base speed of particles.
Variance in speed of particles.
Size of radius around current render position where particles are emitted.
Lifetime in seconds of a particle.
This value is added to the color-alpha value of each particle every second. Useful for making particles fade in or out over time.
The duration in seconds that new particles will be created. Set to 0 for no limit.
Delay in seconds before any particles will be created.
An expression that will be called when a new particle is created. The following properties can be modified in the expression: PColor (particle color) and PAngle (particle angle).
A gravitation speed that is added to every particles velocity each frame. Note that even though a Z-value can be set, only the X and Y values are used.
If set then the particles positions are relative to the current Model.