A representation of a bitmap image that can be used as a texture.
A list of components that provide the definition of the bitmap.
Bitmap height. Must be a power-of-two value such as 16,32,64 etc.
Bitmap width. Must be a power-of-two value such as 16,32,64 etc.
Controls how the bitmap is displayed. Can be set to one of the following values:
- Linear - Smooth linear filter
- Nearest - Nearest pixel
- Mipmap - Smooth linear filter using mipmaps