A definition of material properties for rendered objects.
A list of MaterialTexture - components that each represents a texture that will be blended together for the finished material.
The width of lines in wireframe-mode. Default value is 4.
The style of shading that this material will use. Can have one of the following values:
- Smooth - Smooth shading
- Flat - Flat shading
- Wireframe - Wireframe.
Default is Smooth.
The color of the material. See also RenderSetColor for an alternative of setting individual colors to models using the same material.
If set then the material will be lit.
Controls the blending mode used. Can have one of the following values:
See external link: Transparency, Translucency, and Blending (OpenGL.org).
Material will use Z-buffer when rendering. Default is set.
If this value is set then surfaces turned away from the camera will be rendered. Set this value when rendereing transparent surfaces. Default is off.
If set to a Shader then the material will use the shader for fragment (pixel) and vertex processing.