Add a steeringcontroller to your models Update-command list to make it controlled using "steering". This is a powerful feature for making "flocking" style movement without using scripting.
See also: SteeringBehaviour
Example usage: "Steering" and "TripleE" sample projects.
External links: "Craig Reynolds: Steering Behaviors",
A list of steering behaviours.
The models mass. Values smaller than one makes the model change direction more quickly. A value higher than one makes it "heavy" and slow reacting.
Maximum speed (velocity) of the model.
Max "force" that can be applied to the model during a evaulation of the steering behaviours.
If this property is set then the models heading is ajdusted to match the direction it is moving.
The radius of the model, used when calculating separation using the separation steering behaviour.